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Wild magic sorcerer table
Wild magic sorcerer table








And it's cheaper than Heighten plus Bend Luck (which would be 5, and 3 if the initial save failed and Bend Luck wasn't needed), and you get some psychic damage on top. For when you REALLY want something to stick, this is fantastic. If they fail with the initial -1d4, GREAT! If not, spend two more sorcery points, and subtract another 1d4 with Bend Luck.Įssentially, with those two combined you can give an average of a -5 save to any saving throw, but only if you NEED it. If it succeeds (and if this is a creature you're targeting with Int saves it probably will), spend two sorcery points and quicken Enemies Abound. No sorcery points spent, no spell slot wasted. Cast Mind Sliver as a cantrip, if it fails, likely wait.

wild magic sorcerer table

So let's say, for example, you grab Enemies Abound as a level 3 spell. Step three: Double down on some good old save or suck spells. Step two: Take Quicken as a Metamagic (be honest with yourself, you probably would have anyway)

wild magic sorcerer table

And with Sorcerer's saving a metamagic choice is a big deal. And with a certain Tasha's cantrip, you can basically make it so you have the effects of heighten spell without ever having to actually TAKE heighten spell as a meta magic. Now, Bend Luck SEEMS expensive, but the nice part about it is you only use it when you need it. The other feature you can expect to have access to for a decent portion of your career is Bend Luck. Yes, the Wild Magic table is the big draw, and if you can't get DM buy in on using it regularly, don't play the class. So, one of the issues with Wild Magic Sorcerer is finding the right way to use your abilities. Playing a Halfling is also a lot of fun, because then whenever you roll a 1 for your spells you can attempt a re-roll if that spell hitting is very important, or if it's not too important that the spell misses, you can take your chance and see if the wild magic table does anything cool.Īlso I would not recommend playing Wild Sorcerer unless you ask your DM if you can be in charge of your Tides of Chaos and he says yes, because if he does it himself you're likely not going to have as much advantage as you want, and it's like the whole draw of this subclass imo.

wild magic sorcerer table

Imo, the best way to play Wild Sorcerer is to just lean into it and expect things to go south. It was still one of the most fun times I've ever had because while playing this, I not only died, but I rolled the 91-92 on the surge table during that combat which is 'If you die within the next minute, you immediately come back to life as if by the reincarnate spell.' and I got Reincarnated as a Stout Halfling, which is even more hilarious because I went from being immune to poison, to being resistant to it.

wild magic sorcerer table

I don't know if it's 'best' but the last time I played a Wild Sorcerer I played a Yuan-ti, mainly for the magical resistance, if I'm going to accidentally cast stuff on myself, at least I'll have advantage against it.










Wild magic sorcerer table